From an initial set of data specifying the positions, masses and velocities of three bodies for a particular point in time, find the optimal path for the third body to avoid a collision and reach the provided destination.
Avoid making mistakes for high score.
Gamejams are where game developers get together and make games in each other’s company, usually with a time limit and a specific theme. Sometimes the games are collaborations, sometimes they are solo projects.
Over the last two months and a bit, I’ve been to five of these events, and I’ve enjoyed them enormously. I’ve been trying to make games in 48 hours, 24 hours, 12 hours, and often just 3 hours or less.
Suspiciously Spherical is a stealth puzzle game. You are an anthropomorphised rolling ball, in a place where it is not good to be an anthropomorphised rolling ball. You must escape detection by the sentries, and make your way to the exit.
This is the story of my slightly unusual playing of The Sims 3. It follows little girl Alice and her struggle to survive with no home, no money, no food, and the worst Dad in the world.
I’ve been playing a lot of Space Rangers 2 lately. I first played it after reading Kieron Gillen’s Eurogamer review three years ago. But I bought the complete version recently with added expansion pack as part of the Impulse sale.
I had completed the game before, so this time I wanted to try something a little different. I decided that I would try a crazy plan I’d had the last time I played, but never seriously put into practice.
I would become the best space ranger in the galaxy. But I would do it by assassinating every ranger above me in the rankings.
Far Cry 2 is one of the most immersive games I’ve ever played, yet there has never been a game story I have felt more disconnected from.