Mods for The Sims 4

This year, I’ve been playing a lot of The Sims again.

But more than that, I’ve been getting into making mods for The Sims 4. I have a new tumblr for it where I host links and announce updates, as that seems to be the place where sims stuff gets shared nowadays.

roBurky’s mods for The Sims 4

The mods I’ve been making have all been about trying to rework the emotions and moods system of The Sims 4 into something a little more challenging, something able to inspire a little more empathy, and maybe something that will generate more interesting stories.

I’ve got plans for more I would like to do with The Sims, and if you’d like to help me do that, I’ve started a patreon where you can support me. Come check it out!

Support my work on Patreon

Three Body Problem

My favourite opening move

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From an initial set of data specifying the positions, masses and velocities of three bodies for a particular point in time, find the optimal path for the third body to avoid a collision and reach the provided destination.

Avoid making mistakes for high score.

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Ludum Dare 22: Companion

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Destroy The Brain

Click here to play Destroy The Brain

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Gamejams are where game developers get together and make games in each other’s company, usually with a time limit and a specific theme. Sometimes the games are collaborations, sometimes they are solo projects.

Over the last two months and a bit, I’ve been to five of these events, and I’ve enjoyed them enormously. I’ve been trying to make games in 48 hours, 24 hours, 12 hours, and often just 3 hours or less.

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Suspiciously Spherical

Suspiciously Spherical is a stealth puzzle game. You are an anthropomorphised rolling ball, in a place where it is not good to be an anthropomorphised rolling ball. You must escape detection by the sentries, and make your way to the exit.

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The Sims 3: Alice and Kev

Click here to visit the story of Alice and Kev

This is the story of my slightly unusual playing of The Sims 3. It follows little girl Alice and her struggle to survive with no home, no money, no food, and the worst Dad in the world.

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Space Rangers 2: Arthur Stone and the Rusty Nail

I’ve been playing a lot of Space Rangers 2 lately. I first played it after reading Kieron Gillen’s Eurogamer review three years ago. But I bought the complete version recently with added expansion pack as part of the Impulse sale.

I had completed the game before, so this time I wanted to try something a little different. I decided that I would try a crazy plan I’d had the last time I played, but never seriously put into practice.

I would become the best space ranger in the galaxy. But I would do it by assassinating every ranger above me in the rankings.

Arthur Stone

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Rest to Reset‘ by Trash80 is one of my favourite pieces of music. Trash80 provided the music used in Darwinia, all low-tech electronic sounds reminiscent of early videogames. Rest to Reset was written and performed on 4 GameBoys, and recorded live. I think it’s beautiful.

This game is intended to provide an experience that supports that music, with everything that happens in the game happening in response to something in the music. Like an interactive music video. Or like Audiosurf, but sculpted just for this one track. It’s an experience rather than a challenge. Although you can treat it like a challenge if you want to – there’s a score of sorts displayed at the end.

You control a spacecraft as it launches from a planet and ventures on its first journey into space. It turns out space isn’t terribly friendly to you.

Click here to visit the download page

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Far Cry 2: Who am I?

Far Cry 2 is one of the most immersive games I’ve ever played, yet there has never been a game story I have felt more disconnected from.

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