Ludum Dare 22: Companion

I made this for the 22nd Ludum Dare 48-hour game making competition, then tidied it up a bit with some more sounds and stuff.

It is really just an experimental toy thing. It has no structure or goal to it. So please go into it with appropriate expectations.

I wanted to make a character that you interacted with solely through movement, and for that to feel playful and interesting enough that you would miss the character if it was gone. I didn’t really have much more of a plan than that, which is why it’s still a simple toy.

Play Companion

Tools used:
- Unity
- Bfxr by Increpare