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	<title>Comments on: Far Cry 2: Who am I?</title>
	<atom:link href="http://www.roburky.co.uk/?feed=rss2&#038;p=10" rel="self" type="application/rss+xml" />
	<link>http://www.roburky.co.uk/?p=10</link>
	<description>Robin Burkinshaw&#039;s stuff and things</description>
	<lastBuildDate>Tue, 24 Aug 2010 18:10:45 +0100</lastBuildDate>
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		<title>By: entropy</title>
		<link>http://www.roburky.co.uk/?p=10#comment-6268</link>
		<dc:creator>entropy</dc:creator>
		<pubDate>Sun, 27 Jun 2010 07:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-6268</guid>
		<description>Yeah, some character development would have been nice. However, there are bonus missions that tell the story of your predecessor and even some info about the jackal. That gives some insight. Albeit not very much.</description>
		<content:encoded><![CDATA[<p>Yeah, some character development would have been nice. However, there are bonus missions that tell the story of your predecessor and even some info about the jackal. That gives some insight. Albeit not very much.</p>
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		<title>By: roBurky</title>
		<link>http://www.roburky.co.uk/?p=10#comment-6207</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Tue, 22 Jun 2010 10:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-6207</guid>
		<description>I&#039;m not making any complaint about there being a game about being a villain. As I said in the piece, that can be enjoyable.

The issue was that the game used a blank slate protagonist to let the player insert themselves into the story, but the story wasn&#039;t about the player, it was about this specific mercenary that is never introduced to us, and that we never learn anything about the motivations of.

So we have me, inserted into this war-torn country, made emotionally involved with it by the opening sequence, and then forced to make decisions that I strongly opposed.

But I&#039;m not even proposing a solution at this point, because the only way to solve this issue while preserving the immersion and emotional investment that created it that I can see would be to expand the game to include the choices I wanted to make.

Whereas the more common approach would be to simply have the character speak, explain their motivation in cutscenes, and generally make the game into a generic game with an average videogame&#039;s crappy story that I would probably have felt nothing for, and certainly not have been inspired to write about.

What there is of Far Cry 2 is still infinitely better than the way the majority of games handle this stuff.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not making any complaint about there being a game about being a villain. As I said in the piece, that can be enjoyable.</p>
<p>The issue was that the game used a blank slate protagonist to let the player insert themselves into the story, but the story wasn&#8217;t about the player, it was about this specific mercenary that is never introduced to us, and that we never learn anything about the motivations of.</p>
<p>So we have me, inserted into this war-torn country, made emotionally involved with it by the opening sequence, and then forced to make decisions that I strongly opposed.</p>
<p>But I&#8217;m not even proposing a solution at this point, because the only way to solve this issue while preserving the immersion and emotional investment that created it that I can see would be to expand the game to include the choices I wanted to make.</p>
<p>Whereas the more common approach would be to simply have the character speak, explain their motivation in cutscenes, and generally make the game into a generic game with an average videogame&#8217;s crappy story that I would probably have felt nothing for, and certainly not have been inspired to write about.</p>
<p>What there is of Far Cry 2 is still infinitely better than the way the majority of games handle this stuff.</p>
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		<title>By: entropy</title>
		<link>http://www.roburky.co.uk/?p=10#comment-6205</link>
		<dc:creator>entropy</dc:creator>
		<pubDate>Tue, 22 Jun 2010 01:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-6205</guid>
		<description>What a pussy! You Brits really are ninnies, huh? I mean, of course the game makes you do evil things! That&#039;s the beauty of video games, you can do all the things you never could in real life: go to an alien world, have super-powers or even insinuate a war in some remote country you&#039;ve never heard of. And besides, you&#039;re probably one of those fools who judge the ones who don&#039;t help the less fortunate and think that that is doing your part. Or maybe I&#039;m just the opposite of you. You see, there are two kinds of people in this world: creators and destroyers. The gaming industry has to cater to the bad guys, too. Just because you might be a goodie-two-shoes doesn&#039;t mean we all have to be!</description>
		<content:encoded><![CDATA[<p>What a pussy! You Brits really are ninnies, huh? I mean, of course the game makes you do evil things! That&#8217;s the beauty of video games, you can do all the things you never could in real life: go to an alien world, have super-powers or even insinuate a war in some remote country you&#8217;ve never heard of. And besides, you&#8217;re probably one of those fools who judge the ones who don&#8217;t help the less fortunate and think that that is doing your part. Or maybe I&#8217;m just the opposite of you. You see, there are two kinds of people in this world: creators and destroyers. The gaming industry has to cater to the bad guys, too. Just because you might be a goodie-two-shoes doesn&#8217;t mean we all have to be!</p>
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		<title>By: 1337hug</title>
		<link>http://www.roburky.co.uk/?p=10#comment-6130</link>
		<dc:creator>1337hug</dc:creator>
		<pubDate>Tue, 15 Jun 2010 18:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-6130</guid>
		<description>I also agree with Hendrik and Snagg56. This game is really good. It may perhaps be a bit boring to drive around between missions and stuff like that... but everything else is damn good. The graphics, the story, the characters (my favourite character is also Voorhees). Sorry for my english, i&#039;m italian ;(</description>
		<content:encoded><![CDATA[<p>I also agree with Hendrik and Snagg56. This game is really good. It may perhaps be a bit boring to drive around between missions and stuff like that&#8230; but everything else is damn good. The graphics, the story, the characters (my favourite character is also Voorhees). Sorry for my english, i&#8217;m italian ;(</p>
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		<title>By: Hendrik</title>
		<link>http://www.roburky.co.uk/?p=10#comment-5834</link>
		<dc:creator>Hendrik</dc:creator>
		<pubDate>Sat, 22 May 2010 11:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-5834</guid>
		<description>I agree with Snagg56. (Its Mbantuwe, not Mbuwante ;p) Its one of the best games ive played as well. I like the option of helping your buddys, closing assassination contracts, following the story or just wandering around the maps.

What i like most about Farcry 2 are the details. Ubisoft has looked into a lot of stuff to make this game very good. Windspeed and direction, everything. Only the details make up for the story (wich i have no problem with). The overall goal is still killing the Jackal, wich is a good act. No more weapons in the country, and the war there is over. I duno how to exactly say this in Engilsh (im Dutch), but the final goal makes up for the bad actions troughhout the game.</description>
		<content:encoded><![CDATA[<p>I agree with Snagg56. (Its Mbantuwe, not Mbuwante ;p) Its one of the best games ive played as well. I like the option of helping your buddys, closing assassination contracts, following the story or just wandering around the maps.</p>
<p>What i like most about Farcry 2 are the details. Ubisoft has looked into a lot of stuff to make this game very good. Windspeed and direction, everything. Only the details make up for the story (wich i have no problem with). The overall goal is still killing the Jackal, wich is a good act. No more weapons in the country, and the war there is over. I duno how to exactly say this in Engilsh (im Dutch), but the final goal makes up for the bad actions troughhout the game.</p>
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		<title>By: Snagg56</title>
		<link>http://www.roburky.co.uk/?p=10#comment-5772</link>
		<dc:creator>Snagg56</dc:creator>
		<pubDate>Sat, 15 May 2010 19:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-5772</guid>
		<description>I think that Far Cry 2 is one of the greatest games I ever played. A lot of people are complaining about the long distances between the missions and stuff like that, but I like t.

The guy I hate most in the game is that fat guy Mbuwante(?) (leader of the UFLL) cuz he&#039;s a real psychopath. Voorhees is actually one of my favorite characters in the game... he&#039;s cool. What I find most bad is that you must kill everyone in the end. Buddies, faction guys... everyone.</description>
		<content:encoded><![CDATA[<p>I think that Far Cry 2 is one of the greatest games I ever played. A lot of people are complaining about the long distances between the missions and stuff like that, but I like t.</p>
<p>The guy I hate most in the game is that fat guy Mbuwante(?) (leader of the UFLL) cuz he&#8217;s a real psychopath. Voorhees is actually one of my favorite characters in the game&#8230; he&#8217;s cool. What I find most bad is that you must kill everyone in the end. Buddies, faction guys&#8230; everyone.</p>
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		<title>By: FarCryMasta</title>
		<link>http://www.roburky.co.uk/?p=10#comment-5013</link>
		<dc:creator>FarCryMasta</dc:creator>
		<pubDate>Sun, 21 Mar 2010 17:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-5013</guid>
		<description>You don&#039;t understand the point of the game. The whole point of the game is that the world is an immoral place - filled with inherently evil people. Corruption, murder, and random violence is the norm in this country - evil knows no bounds. That is what Ubisoft is trying to say in my opinion. Alternatively, it could be just an uncreative shoot-&#039;em-up :)</description>
		<content:encoded><![CDATA[<p>You don&#8217;t understand the point of the game. The whole point of the game is that the world is an immoral place &#8211; filled with inherently evil people. Corruption, murder, and random violence is the norm in this country &#8211; evil knows no bounds. That is what Ubisoft is trying to say in my opinion. Alternatively, it could be just an uncreative shoot-&#8217;em-up <img src='http://www.roburky.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jakkar</title>
		<link>http://www.roburky.co.uk/?p=10#comment-4123</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Sat, 12 Dec 2009 06:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-4123</guid>
		<description>I&#039;m surprised by this entry. Via Rock Paper Shotgun, I found Alice and Kev and greatly enjoyed reading it. Reminds me of the joys Dwarf Fortress can spawn. As I did when the first Sims was first released, I still.. hesitate, and maintain a distance. I can see immense potential but also such a gulf between the current state, then and now, and what it could, what it should be.

But I digress, my point is simply that I found a kinship there with the way you enjoy allowing a game to play itself, and open your eyes to the stories that unfold when you let them.

And here I&#039;m conflicted, as I found FarCry 2 to be one of the least immersive or enjoyable experiences in mainstream gaming for some years.

I&#039;m afraid I never managed to grasp much of the storyline - my six-ten hour play afforded me no gains but an increasing irritation with poor gameplay mechanics and inhuman, ghostly AI.. And then a sense of utter sickness and mounting emotional discomfort as I found the missions to be little more than the slow and methodical slaughter of Afrikaaner, Australian and American men hiding in shacks.

After that many hours spent either crushed under a truck watching a repetition of cinematic &#039;rescue sequences&#039;, or creeping around a shanty town shooting mercenaries like myself in the legs for some diamonds that grant me no tangible reward I consider valuable, I never touched the game again.

It was emotionally effective in all the worst ways, while not allowing me the freedom to act as I wished, without a good reason for not being able to.

So sate my curiosity, roBurky - What did you find in this game, that I missed?</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised by this entry. Via Rock Paper Shotgun, I found Alice and Kev and greatly enjoyed reading it. Reminds me of the joys Dwarf Fortress can spawn. As I did when the first Sims was first released, I still.. hesitate, and maintain a distance. I can see immense potential but also such a gulf between the current state, then and now, and what it could, what it should be.</p>
<p>But I digress, my point is simply that I found a kinship there with the way you enjoy allowing a game to play itself, and open your eyes to the stories that unfold when you let them.</p>
<p>And here I&#8217;m conflicted, as I found FarCry 2 to be one of the least immersive or enjoyable experiences in mainstream gaming for some years.</p>
<p>I&#8217;m afraid I never managed to grasp much of the storyline &#8211; my six-ten hour play afforded me no gains but an increasing irritation with poor gameplay mechanics and inhuman, ghostly AI.. And then a sense of utter sickness and mounting emotional discomfort as I found the missions to be little more than the slow and methodical slaughter of Afrikaaner, Australian and American men hiding in shacks.</p>
<p>After that many hours spent either crushed under a truck watching a repetition of cinematic &#8216;rescue sequences&#8217;, or creeping around a shanty town shooting mercenaries like myself in the legs for some diamonds that grant me no tangible reward I consider valuable, I never touched the game again.</p>
<p>It was emotionally effective in all the worst ways, while not allowing me the freedom to act as I wished, without a good reason for not being able to.</p>
<p>So sate my curiosity, roBurky &#8211; What did you find in this game, that I missed?</p>
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		<title>By: Berty</title>
		<link>http://www.roburky.co.uk/?p=10#comment-3677</link>
		<dc:creator>Berty</dc:creator>
		<pubDate>Mon, 12 Oct 2009 06:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-3677</guid>
		<description>If the nature of the game offends you you should finish it. The final encounter with the Jackal is surprising and has a lot to do with the corrupt practices of the mercs in the game</description>
		<content:encoded><![CDATA[<p>If the nature of the game offends you you should finish it. The final encounter with the Jackal is surprising and has a lot to do with the corrupt practices of the mercs in the game</p>
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		<title>By: Big Red Penguin</title>
		<link>http://www.roburky.co.uk/?p=10#comment-2751</link>
		<dc:creator>Big Red Penguin</dc:creator>
		<pubDate>Fri, 31 Jul 2009 09:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.roburky.co.uk/?p=10#comment-2751</guid>
		<description>Yep David, especially if your character is lvl 30 and &quot;Devil&quot; and actually emptied Little Lamplight (meaning: killed all kids inside it, which is possible with a killable children mod), yet still is the praised hero of the Brotherhood of Steel. I still wish one could actually join the Enclave.

I have two characters in Fallout 3, one good, one evil. Though, evil? Isn&#039;t she just doing anything to survive?

Far Cry 2 put me off eventually because it&#039;s plain repetitive. Rinse and repeat. Over and over and over and over again the same things. It bored me. Morality? It&#039;s a game. It&#039;s for entertainment, not for teaching moral principles (which will, one day, be rendered obsolete anyway.) I can butcher and kill in Fallout 3 without any reprisals. The only thing is that eventually the &quot;law&quot; will come after me. Which isn&#039;t really a difference from the &quot;good&quot; path, because there the Talon mercs will come after you.</description>
		<content:encoded><![CDATA[<p>Yep David, especially if your character is lvl 30 and &#8220;Devil&#8221; and actually emptied Little Lamplight (meaning: killed all kids inside it, which is possible with a killable children mod), yet still is the praised hero of the Brotherhood of Steel. I still wish one could actually join the Enclave.</p>
<p>I have two characters in Fallout 3, one good, one evil. Though, evil? Isn&#8217;t she just doing anything to survive?</p>
<p>Far Cry 2 put me off eventually because it&#8217;s plain repetitive. Rinse and repeat. Over and over and over and over again the same things. It bored me. Morality? It&#8217;s a game. It&#8217;s for entertainment, not for teaching moral principles (which will, one day, be rendered obsolete anyway.) I can butcher and kill in Fallout 3 without any reprisals. The only thing is that eventually the &#8220;law&#8221; will come after me. Which isn&#8217;t really a difference from the &#8220;good&#8221; path, because there the Talon mercs will come after you.</p>
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